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Seismic data for a 3D program is acquired by shooting a source point into a
pattern of receivers, the pattern is known as a ‘recording patch’. The recording
patch could be simple if the source/receiver points lie along a straight line,
although culture can force the sources and/or receivers to be moved from the
ideal straight line. In this case the recording patch can be more complex.
The recording patch or script is loaded into the recording instrument so that
proper receiver pattern can be recorded for each point. Our modeling software
can output recording scripts for various instrument formats including I/O II, Aram,
and SPS (Sercel).

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